Takashi Mochizuki for The Wall Street Journal:
The Mario game, on the other hand, gives players only one chance to pay—the $9.99 charge to advance to the game’s higher levels. A Nintendo spokesman said the company didn’t plan to release additional content, either free or paid.
Nintendo doing what it usually does best: deliver, but not without some annoying pitfalls. This is just one of them. Another one, just for Super Mario Run, is the way the DRM works. Thought about installing and playing the game while staying in a hotel with the all-too-common crappy Wi-Fi? Forget it.
Even if you thought: Hey, I can install the game somewhere on fast Wi-Fi and will be set. No, you’ll have to download another chunk after you started playing. But even after that the game constantly phones back home to make sure you don’t have an illegal copy. And even on a 16M connection this randomly results in an error message.
Then you get to pay 10 bucks to unlock all levels. Something many people managed to be unaware of – despite all the news before it launched – just judging by the reviews in the App Store. I wonder how people will react once they notice this game is instant abandonware?
And don’t get me started about the nowadays usual ignorance when it comes to push notifications:
Has anyone on the Apple evangelism team gone over the HIG with Nintendo? pic.twitter.com/UgK1EnM8ln
— Matthew Panzarino (@panzer) December 19, 2016